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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">SkyDome()</font></b></p>
<p><b>语法</b></p><blockquote>

Result = <font color="#3A3966"><b>SkyDome</b></font>(TextureName$, Curve.f [, FogColor, FogIntensity, FogStartDistance, FogEndDistance])</blockquote>

</blockquote>
<b>概要</b><br><blockquote>





Creates a new SkyDome which is a curved moving sky displayed using the specified texture. 

 

</blockquote><p><b>参数</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>TextureName$</i></td>
<td width="90%"> 
 
The texture to use. The <a href="../texture/index.html">texture</a> must be in a path previously declared with the <a href="add3darchive.html">Add3DArchive()</a> function. 

 

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<tr><td><i>Curve</i></td>
<td> 
 
The curve value indicates how much the sky should be curved (can be either negative or positive). 

 

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<tr><td><i>FogColor (optional)</i></td>
<td> 
 
The fog color. <a href="../2ddrawing/rgb.html">RGB()</a> can be used to get a valid color value. If not specified, the fog settings are inherited from 
the <a href="fog.html">Fog()</a> command. 

 

</td></tr>
<tr><td><i>FogIntensity (optional)</i></td>
<td> 
 
The fog intensity. If sets to zero, the fog effect is disable. 

 

</td></tr>
<tr><td><i>FogStartDistance (optional)</i></td>
<td> 
 
The distance from the camera (in world units) where the fog should start. 

 

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<tr><td><i>FogEndDistance (optional)</i></td>
<td> 
 
The distance from the camera where the fog is fully opaque. 

 

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</table>
</blockquote><p><b>返回值</b></p><blockquote>



Returns non-zero if the SkyDome has been successfully created. 

 

</blockquote><p><b>参阅</b></p><blockquote>

<a href="skybox.html">SkyBox()</a> 

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=skybox.html>SkyBox()</a> - <a href="index.html">Engine3D Index</a> - <a href="sun.html">Sun()</a> -&gt;<br><br>

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